Mesh Workbench/ro: Difference between revisions

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{{Docnav
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|[[Inspection Workbench|Inspection Workbench]]
|[[Inspection Workbench|Inspection Workbench]]
|[[OpenSCAD Module|OpenSCAD Module]]
|[[OpenSCAD Workbench|OpenSCAD Workbench]]
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[[Image:Workbench_Mesh.svg|thumb|128px|Mesh workbench icon]]
[[Image:Workbench_Mesh.svg|thumb|128px|Mesh workbench icon]]
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[[Image:Mesh_example.jpg|500px]]
[[Image:Mesh_example.jpg|500px]]


<span id="Tools"></span>
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== Instrumente ==
== Instrumente ==
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* [[Image:Mesh_Import.svg|32px]] [[Mesh_Import|Import mesh...]]: Imports a mesh from file.
* [[Image:Mesh_Import.svg|32px]] [[Mesh_Import|Import mesh...]]: Imports a mesh object from a file.


* [[Image:Mesh_Export.svg|32px]] [[Mesh_Export|Export mesh...]]: Exports a mesh to file.
* [[Image:Mesh_Export.svg|32px]] [[Mesh_Export|Export mesh...]]: Exports a mesh object to a file.


* [[Image:Mesh_FromPartShape.svg|32px]] [[Mesh_FromPartShape|Create mesh from shape...]]: Creates meshes from [[Part Module|Part]] objects.
* [[Image:Mesh_FromPartShape.svg|32px]] [[Mesh_FromPartShape|Create mesh from shape...]]: Creates mesh objects from shape objects.


* [[Mesh_RemeshGmsh|Refinement...]]: Refines a mesh. {{Version|0.19}}
* [[Image:Mesh_RemeshGmsh.svg|32px]] [[Mesh_RemeshGmsh|Refinement...]]: Remeshes a mesh object.


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* [[Image:Mesh_VertexCurvature.svg|32px]] [[Mesh_VertexCurvature|Curvature plot]]: Calculates the curvature of the vertices of a mesh.
* [[Image:Mesh_VertexCurvature.svg|32px]] [[Mesh_VertexCurvature|Curvature plot]]: Creates Mesh Curvature objects for mesh objects.


* [[Image:Mesh_HarmonizeNormals.svg|32px]] [[Mesh_HarmonizeNormals|Harmonize normals]]: Harmonizes the normals of a mesh.
* [[Image:Mesh_HarmonizeNormals.svg|32px]] [[Mesh_HarmonizeNormals|Harmonize normals]]: Harmonizes the normals of mesh objects.


* [[Image:Mesh_FlipNormals.svg|32px]] [[Mesh_FlipNormals|Flip normals]]: Flips the normals of a mesh.
* [[Image:Mesh_FlipNormals.svg|32px]] [[Mesh_FlipNormals|Flip normals]]: Flips the normals of mesh objects.


* [[Mesh_FillupHoles|Fill holes...]]: Closes holes in a mesh.
* [[Image:Mesh_FillupHoles.svg|32px]] [[Mesh_FillupHoles|Fill holes...]]: Fills holes in mesh objects.


* [[Image:Mesh_FillInteractiveHole.svg|32px]] [[Mesh_FillInteractiveHole|Close hole]]: Interactively closes holes in a mesh.
* [[Image:Mesh_FillInteractiveHole.svg|32px]] [[Mesh_FillInteractiveHole|Close hole]]: Fills selected holes in mesh objects.


* [[Mesh_AddFacet|Add triangle]]: Adds a triangle to a mesh.
* [[Image:Mesh_AddFacet.svg|32px]] [[Mesh_AddFacet|Add triangle]]: Adds faces along a boundary of an open mesh object.


* [[Image:Mesh_RemoveComponents.svg|32px]] [[Mesh_RemoveComponents|Remove components...]]: Removes independent components from a mesh.
* [[Image:Mesh_RemoveComponents.svg|32px]] [[Mesh_RemoveComponents|Remove components...]]: Removes faces from mesh objects.


* [[Mesh_RemoveCompByHand|Remove components by hand...]]: Marks a component for removal from a mesh.
* [[Image:Mesh_RemoveCompByHand.svg|32px]] [[Mesh_RemoveCompByHand|Remove components by hand...]]: Removes components from mesh objects.


* [[Mesh_Segmentation|Create mesh segments...]]: Creates mesh segments.
* [[Image:Mesh_Segmentation.svg|32px]] [[Mesh_Segmentation|Create mesh segments...]]: Creates separate mesh segments for specified surface types of a mesh object.


* [[Mesh_SegmentationBestFit|Create mesh segments from best-fit surfaces...]]: Creates mesh segments from best-fit surfaces.
* [[Image:Mesh_SegmentationBestFit.svg|32px]] [[Mesh_SegmentationBestFit|Create mesh segments from best-fit surfaces...]]: Creates separate mesh segments for specified surface types of a mesh object, and can identify their parameters.


* [[Mesh_Smoothing|Smooth...]]: Smooths meshes.
* [[Image:Mesh_Smoothing.svg|32px]] [[Mesh_Smoothing|Smooth...]]: Smooths mesh objects.


* [[Mesh_Decimating|Decimation...]]: Decimates meshes. {{Version|0.19}}
* [[Image:Mesh_Decimating.svg|32px]] [[Mesh_Decimating|Decimation...]]: Reduces the number of faces in mesh objects.


* [[Mesh_Scale|Scale...]]: Scales meshes.
* [[Image:Mesh_Scale.svg|32px]] [[Mesh_Scale|Scale...]]: Scales mesh objects.


* [[Image:Mesh_BuildRegularSolid.svg|32px]] [[Mesh_BuildRegularSolid|Regular solid...]] Creates a regular solid mesh.
* [[Image:Mesh_BuildRegularSolid.svg|32px]] [[Mesh_BuildRegularSolid|Regular solid...]]: Creates a regular parametric solid mesh object.


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=== Cutting ===
* Cutting
* [[Image:Mesh Cut.png|32px]] [[Mesh Cut|Cut mesh]]: Taie/Cut plase de-a lungul unei linii
** [[Image:Mesh_PolyCut.svg|32px]] [[Mesh_PolyCut|Cut mesh]]: Cuts whole faces from mesh objects.
* [[Mesh TrimMesh|Trim mesh]]: Trims plase
** [[Image:Mesh_PolyTrim.svg|32px]] [[Mesh_PolyTrim|Trim mesh]]: Trims faces and parts of faces from mesh objects.
* [[Mesh TrimMeshWithPlane|Trim mesh with a plane]]: Trims plase cu un plan
** [[Image:Mesh_TrimByPlane.svg|32px]] [[Mesh_TrimByPlane|Trim mesh with a plane]]: Trims faces and parts of faces on one side of a plane from a mesh object.
** [[Image:Mesh_SectionByPlane.svg|32px]] [[Mesh_SectionByPlane|Create section from mesh and plane]]: Creates a cross section across a mesh object.
* Creează o secțiune dintr-o plasă și un plan
** [[Image:Mesh_CrossSections.svg|32px]] [[Mesh_CrossSections|Cross-sections...]]: Creates multiple cross sections across mesh objects. {{Version|0.19}}
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* [[Mesh_Merge|Merge]]: Merges meshes.
* [[Image:Mesh_Merge.svg|32px]] [[Mesh_Merge|Merge]]: Creates a mesh object by combining the meshes of two or more mesh objects.


* [[Image:Mesh_SplitComponents.svg|32px]] [[Mesh_SplitComponents|Split by components]]: Splits a mesh object into its components.
* [[MeshPart_CreateFlatMesh|Unwrap Mesh]]: Creates a flat representation of a mesh. {{Version|0.19}}


* [[MeshPart_CreateFlatFace|Unwrap Face]]: Creates a flat representation of a face of a mesh. {{Version|0.19}}
* [[Image:MeshPart_CreateFlatMesh.svg|32px]] [[MeshPart_CreateFlatMesh|Unwrap mesh]]: Creates a flat representation of a mesh object.


* [[Image:MeshPart_CreateFlatFace.svg|32px]] [[MeshPart_CreateFlatFace|Unwrap face]]: Creates a flat representation of a face of a shape object.

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== Preferences ==
== Preferences ==
* [[Image:Preferences-import-export.svg|32px]] [[Import_Export_Preference|Preference]] Import-Export
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There are some [[Import_Export_Preferences#Mesh_Formats|export preferences related to Mesh Formats]] but these are not used by commands belonging to this workbench. They are used by the [[Std_Export|Std Export]] command.
* [[Image:Preferences-import-export.svg|32px]] [[Import_Export_Preference|Preference]] Import-Export


Mesh Workbench preferences can be found in the following categories of the [[Preferences_Editor|Preferences Editor]]:
* [[Image:Preferences-display.svg|32px]] [[Preferences_Editor#Display|Display]]: On the [[Preferences_Editor#Mesh_view|Mesh view]] tab several preferences can be set.
* [[Image:Preferences-openscad.svg|32px]] [[OpenSCAD_Preferences|OpenSCAD]]: The [[Mesh_Union|Mesh Union]], [[Mesh_Intersection|Mesh Intersection]] and [[Mesh_Difference|Mesh Difference]] commands require [http://www.openscad.org/ OpenSCAD] and use the '''OpenSCAD executable''' preference to find its executable.

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==Legături==
Mai multe instrumente pentru plase sunt disponibile în Atelierul [[OpenSCAD Workbench]].
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* [[FreeCAD and Mesh Import]]
Plasele pot fi de asemenea manipulate cu [[Mesh Scripting]].
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==Legături==


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* [[FreeCAD and Mesh Import]]
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|[[Inspection Workbench|Inspection Workbench]]
|[[Inspection Workbench|Inspection Workbench]]
|[[OpenSCAD Module|OpenSCAD Module]]
|[[OpenSCAD Workbench|OpenSCAD Workbench]]
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|IconL=Workbench_Inspection.svg
|IconR=Workbench_OpenSCAD.svg
|IconR=Workbench_OpenSCAD.svg
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[[Category:Workbenches{{#translation:}}]]

Latest revision as of 13:17, 26 November 2023

Mesh workbench icon

Introduction

Introducere

Atelierul Plase Mesh Workbench se ocupă de mesh triangle. Plasele/Mesh-urile sunt un tip special de obiect 3D, compuse din fațete triunghiulare legate de marginile lor și de colțurile lor (numite și vârfuri).

Multe aplicații 3D utilizează ochiurile de plasă ca tip principal de obiect 3D, cum ar fi sketchup, Blender , Maya sau 3D Studio Max, utilizează plase ca primă alegere de elecție. Deoarece plasele sunt obiecte foarte simple, conținând numai vârfuri (puncte), muchii și fațete (triunghiulare), ele sunt foarte ușor de creat, modificat, subdivizat, întins și ușor de trecut de la o aplicație la alta fără nici o pierdere. În plus, deoarece conțin date foarte simple, aplicațiile 3D pot gestiona, de obicei, cantități foarte mari din acestea fără nici o problemă. Din aceste motive, plasele sunt adesea tipul de obiect 3D preferat pentru aplicații care se ocupă cu filmele, animația și crearea imaginilor.

Cu toate acestea, în domeniul rețelelor de inginerie există o mare limitare: ele sunt doar realizate din suprafețe și nu au informații despre masă, deci nu se comportă ca solide. Aceasta înseamnă că toate operațiunile de bază pentru solide, cum ar fi adunarea sau scăderea, sunt dificil de realizat pe ochiuri de plasă. Mesh Workbench este util să importați date 3D în format de plase, să le analizați, să detectați erorile și, în final, să le convertiți într-un solid, pentru a fi utilizate cu Part Workbench.

Instrumente

Modulul de plase are în prezent o interfață foarte simplă, toate funcțiile sale fiind grupate în intrarea din meniul Mesh

Analiza

  • Close hole: Fills selected holes in mesh objects.
  • Add triangle: Adds faces along a boundary of an open mesh object.

Boolean

  • Union: Realizează o uniune/fuziun e cu plase
  • Intersection: Realizează o intersecție/common de plase
    • Difference: Realizează o diferență/cut de plase
  • Merge: Creates a mesh object by combining the meshes of two or more mesh objects.
  • Unwrap mesh: Creates a flat representation of a mesh object.
  • Unwrap face: Creates a flat representation of a face of a shape object.

Preferences

There are some export preferences related to Mesh Formats but these are not used by commands belonging to this workbench. They are used by the Std Export command.

Mesh Workbench preferences can be found in the following categories of the Preferences Editor:

Legături