Mesh RemoveComponents: Difference between revisions

From FreeCAD Documentation
No edit summary
No edit summary
Line 1: Line 1:
{{Template:UnfinishedDocu}}
<translate>
<translate>
<!--T:1-->

{{GuiCommand|Name=Mesh RemoveComponents‏‎|MenuLocation=Meshes → Remove components|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}
{{GuiCommand|Name=Mesh RemoveComponents‏‎|MenuLocation=Meshes → Remove components|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}


==Introduction==
==Introduction==<!--T:2-->
Remove components of meshes.


==Use==


==Limitations==


==Use==<!--T:3-->
[[Image: Meshes_RemoveComponents.jpg]]


<!--T:4-->
Select/Deselect:
*Region: click left mouse button, keep pressed an move mouse to draw a spline defining a selection region.
*All: will select/deselect all components in the active document
*Components: will select all components with less than the entered number of faces
*Pick Triangle: lets you select a single triangle face
If "Select whole component" is marked, using any of the four selection choices will select the whole component.


<!--T:5-->
==Links==
Region options
*Respect only visible triangles
*Respect only triangles with normals facing the screen


==Limitations==<!--T:6-->
<br />


==Notes==<!--T:7-->
<br />


</translate>
</translate>

Revision as of 21:33, 21 March 2016

Mesh RemoveComponents‏‎

Menu location
Meshes → Remove components
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
None

Introduction

Remove components of meshes.

Use

Select/Deselect:

  • Region: click left mouse button, keep pressed an move mouse to draw a spline defining a selection region.
  • All: will select/deselect all components in the active document
  • Components: will select all components with less than the entered number of faces
  • Pick Triangle: lets you select a single triangle face

If "Select whole component" is marked, using any of the four selection choices will select the whole component.

Region options

  • Respect only visible triangles
  • Respect only triangles with normals facing the screen

Limitations


Notes