Mesh FlipNormals: Difference between revisions

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==Use== <!--T:3-->
==Use== <!--T:3-->
#Select mesh(es) in tree-view
#Select mesh(es) in tree-view
#Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_FlipNormals.png|32px]] Flip normals}} from the top menu.
#Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_FlipNormals.svg|32px]] Flip normals}} from the top menu.


==Limitations== <!--T:4-->
==Limitations== <!--T:4-->

Revision as of 17:02, 19 February 2020

Mesh FlipNormals‏‎

Menu location
Meshes → Flip Normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
None

Introduction

Flips (inverts the direction) of the normals of the selected mesh(es).

Use

  1. Select mesh(es) in tree-view
  2. Choose Meshes Flip normals from the top menu.

Limitations


Notes

Verify this action by

  • selecting the mesh in the tree-view
  • switching to the view-tab
  • setting Lighting to "one side"
  • faces with normals pointing away from the screen will turn black