Draft Rotate
Draft Rotate |
Menu location |
---|
Modification → Rotate |
Workbenches |
Draft, Arch |
Default shortcut |
R O |
Introduced in version |
0.7 |
See also |
Draft Move, Draft Array |
Description
The Rotate tool rotates or copies the selected objects by a given angle around a reference point.
The Rotate tool can be used on 2D shapes created with the Draft Workbench or Sketcher Workbench, but can also be used on many types of 3D objects such as those created with the Part Workbench or Arch Workbench.
To move without rotation, use Draft Move. To produce various copies in different arrangements use Draft Array, Draft PathArray and Draft PointArray.
Rotating one object using a center reference point, from one reference angle to another angle
Usage
- Select the objects that you wish to move or copy.
- Press the Draft Rotate button, or press R then O keys. If no object is selected, you will be invited to select one.
- Click a first point on the 3D view, or type a coordinate and press the add point button. This serves as the base point of the operation, through which the axis of rotation will pass.
- Click a second point on the 3D view, or type a base angle. This defines a baseline that will rotate around the first point.
- Click a third point on the 3D view, or type a rotation angle. This indicates the rotation of the baseline, and thus the objects.
Options
The single character keyboard shortcuts and the modifier key mentioned here can be changed. See Draft Preferences.
- To manually enter the coordinates for the center of rotation enter the X, Y and Z component, and press Enter after each. Or you can press the Enter point button when you have the desired values. It is advisable to move the pointer out of the 3D view before entering coordinates.
- The Relative checkbox has no purpose for this command.
- Press G or click the Global checkbox to toggle global mode. If global mode is on, coordinates are relative to the global coordinate system, else they are relative to the working plane coordinate system. introduced in version 0.20
- Press T or click the Continue checkbox to toggle continue mode. If continue mode is on, the command will restart after finishing. This mode really only makes sense if copy mode is switched on. Depending on the Select base objects after copying preference, either the original objects are selected for the next command call or the copies that were created last. See Preferences.
- Press P or click the Copy checkbox to toggle copy mode. If copy mode is on, the command will create rotated copies instead of rotating the original objects.
- Press D or click the Modify subelements checkbox to toggle subelement mode. If subelement mode is on, the command will rotate the selected subelements instead of the whole objects. The subelements must belong to Draft objects with a DataPoints property, such as Draft Wires.
- If copy mode and subelement mode are both on, and edges of Draft Wires are selected, new wires will be created from those edges.
- Holding down Alt after entering the Base angle will also toggle copy mode. While Alt is held down multiple points can be picked for the Rotation. Release Alt to finish the command and see the created copies.
- Press Esc or the Close button to abort the command.
Notes
- An Object that is attached cannot be rotated with the Draft Rotate command. To rotate it either its DataSupport object has to be rotated, or its DataAttachment Offset has to be changed.
Preferences
See also: Preferences Editor and Draft Preferences.
- To change the number of decimals used for the input of coordinates and angles: Edit → Preferences... → General → Units → Units settings → Number of decimals.
- To store and reuse the same copy mode setting across commands: Edit → Preferences... → Draft → General settings → Draft tools options → Global copy mode.
- To reselect the base objects after copying objects: Edit → Preferences... → Draft → General settings → Draft tools options → Select base objects after copying.
Scripting
See also: Autogenerated API documentation and FreeCAD Scripting Basics.
To rotate objects use the rotate
method of the Draft module.
rotated_list = rotate(objectslist, angle, center=Vector(0,0,0), axis=Vector(0,0,1), copy=False)
objectslist
contains the objects to be rotated. It is either a single object or a list of objects.angle
is the angle of rotation in degrees.center
is the center point of rotation.axis
is the direction of the axis of rotation.- If
copy
isTrue
copies are created instead of rotating the original objects. rotated_list
is returned with the original rotated objects, or with the new copies. It is either a single object or a list of objects, depending onobjectlist
.
Example:
import FreeCAD as App
import Draft
doc = App.newDocument()
polygon1 = Draft.make_polygon(3, radius=300)
Draft.move(polygon1, App.Vector(1000, 0, 0))
# Rotation around the origin
angle1 = 45
rot2 = Draft.rotate(polygon1, angle1, copy=True)
rot3 = Draft.rotate(polygon1, 2*angle1, copy=True)
rot4 = Draft.rotate(polygon1, 4*angle1, copy=True)
polygon2 = Draft.make_polygon(3, radius=1000)
polygon3 = Draft.make_polygon(5, radius=500)
Draft.move(polygon2, App.Vector(2000, 0, 0))
Draft.move(polygon3, App.Vector(2000, 0, 0))
# Rotation around another point
angle2 = 60
cen = App.Vector(3100, 0, 0)
list2 = [polygon2, polygon3]
rot_list2 = Draft.rotate(list2, angle2, center=cen, copy=True)
rot_list3 = Draft.rotate(list2, 2*angle2, center=cen, copy=True)
rot_list4 = Draft.rotate(list2, 4*angle2, center=cen, copy=True)
doc.recompute()
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