Draft Polygon/sv: Difference between revisions

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<languages/>
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{{docnav|[[Draft_Ellipse|Ellipse]]|[[Draft_Rectangle|Rectangle]]|[[Draft_Module|Draft_Module]]}}
{{Docnav
|[[Draft_Rectangle|Rectangle]]
|[[Draft_BSpline|BSpline]]
|[[Draft_Workbench|Draft]]
|IconL=Draft_Rectangle.svg
|IconR=Draft_BSpline.svg
|IconC=Workbench_Draft.svg
}}


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
{{GuiCommand/sv|Name=Draft_Polygon|Workbenches=[[Draft Module/sv|Skiss]]|MenuLocation=Draft -> Polygon}}
{{GuiCommand/sv|Name=Draft_Polygon|Workbenches=[[Draft_Workbench/sv|Skiss]]|MenuLocation=Draft -> Polygon}}
</div>
</div>

==Description==


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Punkterna kan markeras med musen i 3D vyn eller genom att mata in koordinater med tangentbordet.
Punkterna kan markeras med musen i 3D vyn eller genom att mata in koordinater med tangentbordet.
</div>
</div>

A Draft Polygon can be switched from inscribed to circumscribed by changing its {{PropertyData|Draw Mode}} property. The corners of a Draft Polygon can be filleted (rounded) or chamfered by changing its {{PropertyData|Fillet Radius}} or {{PropertyData|Chamfer Size}} respectively.


[[Image:Draft_polygon_example.jpg|400px]]
[[Image:Draft_polygon_example.jpg|400px]]
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[[Image:Draft_polygon_example.jpg|400px]]
[[Image:Draft_polygon_example.jpg|400px]]
</div>
</div>

==Usage==

See also: [[Draft_Tray|Draft Tray]], [[Draft_Snap|Draft Snap]] and [[Draft_Constrain|Draft Constrain]].


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* Om du håller ned {{KEY|CTRL}} så kommer din punkt att [[Draft_Snap/sv|snäppa]] till tillgängliga snäpp platser.
* Om du håller ned {{KEY|CTRL}} så kommer din punkt att [[Draft_Snap/sv|snäppa]] till tillgängliga snäpp platser.
* Om du håller ned{{KEY|SKIFT}} så kommer din punkt att [[Draft_Constrain/sv|begränsas]] i relation till den sista punkten.
* Om du håller ned{{KEY|SKIFT}} så kommer din punkt att [[Draft_Constrain/sv|begränsas]] i relation till den sista punkten.
* Skriv in siffror för att [[Draft_Coordinates|mata in en koordinat manuellt]]
* Skriv in siffror för att mata in en koordinat manuellt
* Om du trycker ned {{KEY|ESC}} så kommer operationen att avbrytas.
* Om du trycker ned {{KEY|ESC}} så kommer operationen att avbrytas.
* Den nyss skapade tråden kommer att anta gällande [[Draft_Linestyle/sv|linjestil]].
* Polygonen kan visas som en yta eller som en trådmodell, genom att ändra dess visningsläge.
* Polygonen kan visas som en yta eller som en trådmodell, genom att ändra dess visningsläge.
</div>
</div>


==Options==
The polygon can be edited by double clicking on the element in the tree view, or by pressing the {{Button|[[Image:Draft Edit.svg|16px]] [[Draft Edit]]}} button. Then you can move the center and radius points to a new position.


The single character keyboard shortcuts available in the task panel can be changed. See [[Draft_Preferences|Draft Preferences]]. The shortcuts mentioned here are the default shortcuts (for version 0.22).
The polygon is created inscribed in a circle of the specified radius; it can be switched to circumscribed after creation by changing its draw mode property.


* To manually enter the coordinates for the center enter the X, Y and Z component, and press {{KEY|Enter}} after each. Or you can press the {{Button|[[Image:Draft_AddPoint.svg|16px]] Enter point}} button when you have the desired values. It is advisable to move the pointer out of the [[3D_view|3D view]] before entering coordinates.
The number of sides of the polygon can also be changed after creation by changing its faces number property.
* Press {{KEY|G}} or click the {{MenuCommand|Global}} checkbox to toggle global mode. If global mode is on, coordinates are relative to the global coordinate system, else they are relative to the [[Draft_SelectPlane|working plane]] coordinate system. {{Version|0.20}}
* Press {{KEY|F}} or click the {{MenuCommand|Filled}} checkbox to toggle filled mode. If filled mode is on, the created polygon will have {{PropertyData|Make Face}} set to {{TRUE}} and will have a filled face.
* Press {{KEY|N}} or click the {{MenuCommand|Continue}} checkbox to toggle continue mode. If continue mode is on, the command will restart after finishing, allowing you to continue creating polygons.
* Press {{KEY|S}} to switch [[Draft_Snap|Draft snapping]] on or off.
* Press {{KEY|Esc}} or the {{Button|Close}} button to abort the command.


==Options==
==Notes==

* To enter coordinates manually, simply enter the numbers, then press {{KEY|Enter}} between each X, Y and Z component. You can press the {{Button|[[Image:Draft_AddPoint.svg|16px]] [[Draft_AddPoint|add point]]}} button when you have the desired values to insert the point.
* A Draft Polygon can be edited with the [[Draft_Edit|Draft Edit]] command.
* Press {{KEY|T}} or click the checkbox to toggle ''continue'' mode. If continue mode is on, the Polygon tool will restart after you finish it, allowing you to draw another one without pressing the tool button again.

* Press {{KEY|L}} or click the checkbox to toggle ''filled'' mode. If filled mode is on, the polygon will create a filled face ({{PropertyData|Make Face}} {{TRUE}}); if not, the polygon will not make a face ({{PropertyData|Make Face}} {{FALSE}}).
==Preferences==
* Hold {{KEY|Ctrl}} while drawing to force [[Draft_Snap|snapping]] your point to the nearest snap location, independently of the distance.

* Hold {{KEY|Shift}} while drawing to [[Draft_Constrain|constrain]] your second point horizontally or vertically in relation to the first one.
See also: [[Preferences_Editor|Preferences Editor]] and [[Draft_Preferences|Draft Preferences]].
* Press {{KEY|Esc}} or the {{Button|Close}} button to abort the current command.

* If the {{MenuCommand|Edit → Preferences... → Draft → General → Create Part primitives if possible}} option is checked, the command will create a [[Part_RegularPolygon|Part RegularPolygon]] instead of a Draft Polygon.


==Properties==
==Properties==

See also: [[Property_editor|Property editor]].

A Draft Polygon object is derived from a [[Part_Part2DObject|Part Part2DObject]] and inherits all its properties. It also has the following additional properties:


===Data===
===Data===

* {{PropertyData|Radius}}: specifies the radius of the circle that defines the polygon.
{{TitleProperty|Draft}}
* {{PropertyData|Draw Mode}}: specifies if the polygon is inscribed in a circle, or circumscribed around a circle.

* {{PropertyData|Faces Number}}: specifies the number of sides of the polygon.
* {{PropertyData|Chamfer Size}}: specifies the size of the chamfers (straight segments) created on the corners of the polygon.
* {{PropertyData|Area|Area}}: (read-only) specifies the area of the face of the polygon. The value will be {{value|0.0}} if {{PropertyData|Make Face}} if {{FALSE}}.
* {{PropertyData|Fillet Radius}}: specifies the radius of the fillets (arc segments) created on the corners of the polygon.
* {{PropertyData|Chamfer Size|Length}}: specifies the length of the chamfers at the corners of the polygon.
* {{PropertyData|Make Face}}: specifies if the shape makes a face or not. If it is {{TRUE}} a face is created, otherwise only the perimeter is considered part of the object.
* {{PropertyData|Draw Mode|Enumeration}}: specifies if the polygon is {{value|inscribed}} in a circle or {{value|circumscribed}} around a circle.
* {{PropertyData|Faces Number|Integer}}: specifies the number of sides of the polygon.
* {{PropertyData|Fillet Radius|Length}}: specifies the radius of the fillets at the corners of the polygon.
* {{PropertyData|Make Face|Bool}}: specifies if the polygon makes a face or not. If it is {{TRUE}} a face is created, otherwise only the perimeter is considered part of the object.
* {{PropertyData|Radius|Length}}: specifies the radius of the circle that defines the polygon.


===View===
===View===

* {{PropertyView|Pattern}}: specifies a [[Draft Pattern]] with which to fill the face of the polygon. This property only works if {{PropertyData|Make Face}} is {{TRUE}}, and if {{PropertyView|Display Mode}} is "Flat Lines".
{{TitleProperty|Draft}}
* {{PropertyView|Pattern Size}}: specifies the size of the [[Draft Pattern]].

* {{PropertyView|Pattern|Enumeration}}: specifies the [[Draft_Pattern|Draft Pattern]] with which to fill the face of the polygon. This property only works if {{PropertyData|Make Face}} is {{TRUE}} and if {{PropertyView|Display Mode}} is {{value|Flat Lines}}.
* {{PropertyView|Pattern Size|Float}}: specifies the size of the [[Draft_Pattern|Draft Pattern]].


==Scripting==
==Scripting==
{{Emphasis|See also:}} [[Draft API]] and [[FreeCAD Scripting Basics]].


See also: [https://freecad.github.io/SourceDoc/ Autogenerated API documentation] and [[FreeCAD Scripting Basics|FreeCAD Scripting Basics]].
The Polygon tool can be used in [[macros]] and from the [[Python]] console by using the following function:

To create a Draft Polygon use the {{incode|make_polygon}} method ({{Version|0.19}}) of the Draft module. This method replaces the deprecated {{incode|makePolygon}} method.


{{Code|code=
{{Code|code=
Polygon = makePolygon(nfaces, radius=1, inscribed=True, placement=None, face=None, support=None)
polygon = make_polygon(nfaces, radius=1, inscribed=True, placement=None, face=None, support=None)
}}
}}
* Creates a {{incode|Polygon}} object with the given number of faces ({{incode|nfaces}}), and based on a circle of {{incode|radius}} in millimeters.
* Creates a {{incode|polygon}} object with the given number of faces ({{incode|nfaces}}), and based on a circle of {{incode|radius}} in millimeters.
* If {{incode|inscribed}} is {{incode|True}}, the polygon is inscribed in the circle, otherwise it will be circumscribed.
* If {{incode|inscribed}} is {{incode|True}}, the polygon is inscribed in the circle, otherwise it will be circumscribed.
** One of the vertices of the polygon will lie on the X axis if no other placement is given.
* If {{incode|placement}} is {{incode|None}} the polygon is created at the origin and one of its vertices will lie on the X axis.
* If a {{incode|placement}} is given, it is used; otherwise the shape is created at the origin.
* If {{incode|face}} is {{incode|True}}, the polygon will make a face, that is, it will appear filled.
* If {{incode|face}} is {{incode|True}}, the shape will make a face, that is, it will appear filled.


Example:
Example:
{{Code|code=
{{Code|code=
import FreeCAD, Draft
import FreeCAD as App
import Draft


doc = App.newDocument()
Polygon1 = Draft.makePolygon(4, radius=500)

Polygon2 = Draft.makePolygon(5, radius=750)
polygon1 = Draft.make_polygon(4, radius=500)
polygon2 = Draft.make_polygon(5, radius=750)

zaxis = App.Vector(0, 0, 1)
p3 = App.Vector(1000, 1000, 0)
place3 = App.Placement(p3, App.Rotation(zaxis, 90))

Polygon3 = Draft.make_polygon(6, radius=1450, placement=place3)

doc.recompute()
}}


ZAxis = FreeCAD.Vector(0, 0, 1)
p3 = FreeCAD.Vector(1000, 1000, 0)
place3 = FreeCAD.Placement(p3, FreeCAD.Rotation(ZAxis, 90))


{{Docnav
Polygon3 = Draft.makePolygon(6, radius=1450, placement=place3)
|[[Draft_Rectangle|Rectangle]]
|[[Draft_BSpline|BSpline]]
|[[Draft_Workbench|Draft]]
|IconL=Draft_Rectangle.svg
|IconR=Draft_BSpline.svg
|IconC=Workbench_Draft.svg
}}
}}


{{Draft Tools navi{{#translation:}}}}
{{docnav|[[Draft_Ellipse|Ellipse]]|[[Draft_Rectangle|Rectangle]]|[[Draft_Module|Draft_Module]]}}
{{Userdocnavi{{#translation:}}}}
{{Draft Tools navi}}
{{Userdocnavi}}
{{clear}}

Latest revision as of 04:58, 9 January 2024

Draft_Polygon

Menyplacering
Draft -> Polygon
Arbetsbänkar
Skiss
Standard genväg
Ingen
Introducerad i version
-
Se även
Ingen

Description

Beskrivning

Detta verktyg frågar användaren efter en centrumpunkt och en radie. Du kan sedan specificera antalet sidor, och en regelbunden polygon kommer att skapas inuti den givna radiens cirkel. Antalet sidor och om polygonen är inskriven eller omskriven cirkeln kan ändras när som helst i objektets egenskaper. Den nyss skapade polygonen kommer att ha nuvarande linkefärg och -tjocklek.

Punkterna kan markeras med musen i 3D vyn eller genom att mata in koordinater med tangentbordet.

A Draft Polygon can be switched from inscribed to circumscribed by changing its DataDraw Mode property. The corners of a Draft Polygon can be filleted (rounded) or chamfered by changing its DataFillet Radius or DataChamfer Size respectively.

Usage

See also: Draft Tray, Draft Snap and Draft Constrain.

Bruk

  • Markera en punkt på ett tomt område i 3D vyn, eller på ett existerande objekt.
  • Om du håller ned CTRL så kommer din punkt att snäppa till tillgängliga snäpp platser.
  • Om du håller nedSKIFT så kommer din punkt att begränsas i relation till den sista punkten.
  • Skriv in siffror för att mata in en koordinat manuellt
  • Om du trycker ned ESC så kommer operationen att avbrytas.
  • Polygonen kan visas som en yta eller som en trådmodell, genom att ändra dess visningsläge.

Options

The single character keyboard shortcuts available in the task panel can be changed. See Draft Preferences. The shortcuts mentioned here are the default shortcuts (for version 0.22).

  • To manually enter the coordinates for the center enter the X, Y and Z component, and press Enter after each. Or you can press the Enter point button when you have the desired values. It is advisable to move the pointer out of the 3D view before entering coordinates.
  • Press G or click the Global checkbox to toggle global mode. If global mode is on, coordinates are relative to the global coordinate system, else they are relative to the working plane coordinate system. introduced in version 0.20
  • Press F or click the Filled checkbox to toggle filled mode. If filled mode is on, the created polygon will have DataMake Face set to true and will have a filled face.
  • Press N or click the Continue checkbox to toggle continue mode. If continue mode is on, the command will restart after finishing, allowing you to continue creating polygons.
  • Press S to switch Draft snapping on or off.
  • Press Esc or the Close button to abort the command.

Notes

  • A Draft Polygon can be edited with the Draft Edit command.

Preferences

See also: Preferences Editor and Draft Preferences.

  • If the Edit → Preferences... → Draft → General → Create Part primitives if possible option is checked, the command will create a Part RegularPolygon instead of a Draft Polygon.

Properties

See also: Property editor.

A Draft Polygon object is derived from a Part Part2DObject and inherits all its properties. It also has the following additional properties:

Data

Draft

  • DataArea (Area): (read-only) specifies the area of the face of the polygon. The value will be 0.0 if DataMake Face if false.
  • DataChamfer Size (Length): specifies the length of the chamfers at the corners of the polygon.
  • DataDraw Mode (Enumeration): specifies if the polygon is inscribed in a circle or circumscribed around a circle.
  • DataFaces Number (Integer): specifies the number of sides of the polygon.
  • DataFillet Radius (Length): specifies the radius of the fillets at the corners of the polygon.
  • DataMake Face (Bool): specifies if the polygon makes a face or not. If it is true a face is created, otherwise only the perimeter is considered part of the object.
  • DataRadius (Length): specifies the radius of the circle that defines the polygon.

View

Draft

  • VyPattern (Enumeration): specifies the Draft Pattern with which to fill the face of the polygon. This property only works if DataMake Face is true and if VyDisplay Mode is Flat Lines.
  • VyPattern Size (Float): specifies the size of the Draft Pattern.

Scripting

See also: Autogenerated API documentation and FreeCAD Scripting Basics.

To create a Draft Polygon use the make_polygon method (introduced in version 0.19) of the Draft module. This method replaces the deprecated makePolygon method.

polygon = make_polygon(nfaces, radius=1, inscribed=True, placement=None, face=None, support=None)
  • Creates a polygon object with the given number of faces (nfaces), and based on a circle of radius in millimeters.
  • If inscribed is True, the polygon is inscribed in the circle, otherwise it will be circumscribed.
  • If placement is None the polygon is created at the origin and one of its vertices will lie on the X axis.
  • If face is True, the polygon will make a face, that is, it will appear filled.

Example:

import FreeCAD as App
import Draft

doc = App.newDocument()

polygon1 = Draft.make_polygon(4, radius=500)
polygon2 = Draft.make_polygon(5, radius=750)

zaxis = App.Vector(0, 0, 1)
p3 = App.Vector(1000, 1000, 0)
place3 = App.Placement(p3, App.Rotation(zaxis, 90))

Polygon3 = Draft.make_polygon(6, radius=1450, placement=place3)

doc.recompute()