Draft PathArray/ru: Difference between revisions
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{{Page_in_progress}} |
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<languages/> |
<languages/> |
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|[[Draft_CircularArray|CircularArray]] |
|[[Draft_CircularArray|CircularArray]] |
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|[[Draft_PathLinkArray|PathLinkArray]] |
|[[Draft_PathLinkArray|PathLinkArray]] |
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|[[ |
|[[Draft_Workbench|Draft]] |
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|IconL=Draft_CircularArray.svg |
|IconL=Draft_CircularArray.svg |
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|IconR=Draft_PathLinkArray.svg |
|IconR=Draft_PathLinkArray.svg |
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|Name=Draft PathArray |
|Name=Draft PathArray |
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|Name/ru=Draft PathArray |
|Name/ru=Draft PathArray |
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|Workbenches=[[Draft Module/ru|Draft]], [[Arch Module/ru|Arch]] |
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|MenuLocation=Черчение → Массив по направляющей |
|MenuLocation=Черчение → Массив по направляющей |
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|Workbenches=[[Draft_Workbench/ru|Draft]], [[Arch_Workbench/ru|Arch]] |
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|SeeAlso=[[Draft Array/ru|Массив]] |
|SeeAlso=[[Draft Array/ru|Массив]] |
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}} |
}} |
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==Description== |
==Description== |
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The |
The [[Image:Draft_PathArray.svg|24px]] '''Draft PathArray''' command creates a regular array from a selected object by placing copies along a path. Use the [[Draft_PathLinkArray|Draft PathLinkArray]] command to create a more efficient [[App_Link|Link]] array instead. Except for the type of array that is created, Link array or regular array, the [[Draft_PathLinkArray|Draft PathLinkArray]] command is identical to this command. |
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Both commands can be used on 2D objects created with the [[Draft_Workbench|Draft Workbench]] or [[Sketcher_Workbench|Sketcher Workbench]], but also on many 3D objects such as those created with the [[Part_Workbench|Part Workbench]], [[PartDesign_Workbench|PartDesign Workbench]] or [[Arch_Workbench|Arch Workbench]]. |
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* To create orthogonal, polar or circular arrays, use the corresponding {{Button|[[File:Draft_OrthoArray.svg|16px]] [[Draft_OrthoArray|OrthoArray]]}}, {{Button|[[File:Draft_PolarArray.svg|16px]] [[Draft_PolarArray|PolarArray]]}}, or {{Button|[[File:Draft_CircularArray.svg|16px]] [[Draft_CircularArray|CircularArray]]}} tools. |
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* To position [[App_Link|App Link]] copies along a path use {{Button|[[File:Draft_PathLinkArray.svg|16px]] [[Draft_PathLinkArray|PathLinkArray]]}}. |
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* To position copies at specified points use {{Button|[[File:Draft_PointArray.svg|16px]] [[Draft_PointArray|PointArray]]}} or {{Button|[[File:Draft_PointLinkArray.svg|16px]] [[Draft_PointLinkArray|PointLinkArray]]}}. |
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* To create copies and manually place them use {{Button|[[File:Draft_Move.svg|16px]] [[Draft_Move|Move]]}} or {{Button|[[File:Draft_Rotate.svg|16px]] [[Draft_Rotate|Rotate]]}}. |
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* To create exact copies and manually place or scale them, use {{Button|[[File:Draft_Clone.svg|16px]] [[Draft_Clone|Clone]]}} or {{Button|[[File:Std_LinkMake.svg|16px]] [[Std_LinkMake|Std LinkMake]]}}. |
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[[Image:Draft_PathArray_Example.png|400px]] |
[[Image:Draft_PathArray_Example.png|400px]] |
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{{Caption| |
{{Caption|Draft PathArray}} |
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==Usage== |
==Usage== |
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# Select the object |
# Select the object you wish to array. |
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# |
# Add the path object to the selection. It is also possible to select edges instead. The edges must belong to the same object and they must be connected. |
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# There are several ways to invoke the command: |
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# Press the {{Button|[[Image:Draft_PathArray.svg|16px]] [[Draft_PathArray|PathArray]]}} button. |
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#* Press the {{Button|[[Image:Draft_PathArray.svg|16px]] [[Draft_PathArray|Path array]]}} button. |
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# The Array object is immediately created. You must change the properties of the array to change the number and direction of copies created. |
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#* Select the {{MenuCommand|Modification → Array tools → [[Image:Draft_PathArray.svg|16px]] Path array}} option from the menu. |
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# The array is created. |
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# Optionally change the [[#Properties|properties]] of the array in the [[property_editor|Property editor]]. |
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==Alignment== |
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Each element in the array is an exact clone of the original object, but the entire array is considered a single unit in terms of properties and appearance. |
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The alignment of the elements in a Draft PathArray depends on the properties of the array and the orientation of the source object. The position of the source object is ignored: for the purpose of the array the {{Value|x}}, {{Value|y}} and {{Value|z}} are set to {{Value|0}}. If the {{PropertyData|Align}} property of the array is set to {{FALSE}} the orientation of the array elements is identical to that of the source object. If it is set to {{TRUE}} the X axis of the local coordinate system of each element placement is tangent to the path. The Y and Z axes of the local coordinate systems depend on the {{PropertyData|Align Mode}} property of the array. Other array properties involved in the alignment include {{PropertyData|Tangent Vector}}, {{PropertyData|Force Vertical}} and {{PropertyData|Vertical Vector}}. |
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{{Emphasis|Note:}} if the {{PropertyData|Base}} object doesn't seem to be positioned correctly in the path, check that its {{PropertyData|Placement}} is in the origin {{Value|(0,0,0)}}. Certain objects can be placed anywhere in the 3D space when used with the {{Button|[[Image:Draft_PathArray.svg|16px]] [[Draft_PathArray|PathArray]]}} tool, but others must be at the origin, particularly those created by using {{Button|[[File:Part_Extrude.svg|16px]] [[Part_Extrude|Part Extrude]]}} with a 2D profile like a {{Button|[[File:Sketcher_NewSketch.svg|16px]] [[Sketch|Sketch]]}}. |
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[[Image:Draft_PathArray_example2.png|600px]] |
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==Options== |
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{{Caption|3 arrays based on the same non-planar path. From left to right: Align is false, Align is true with Align Mode Original and Align is true with Align Mode Frenet}}. |
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===Align Mode=== |
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There are no options for this tool. Either it works with the selected objects or not. |
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Three modes are available: |
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====Original==== |
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This mode comes closest to the single {{PropertyData|Align Mode}} available in version 0.18. It relies on a fixed normal vector. If the path is planar this vector is perpendicular to the plane of the path, else a default vector, the positive Z axis, is used. From this normal vector and the local tangent vector (the local X axis) a [https://en.wikipedia.org/wiki/Cross_product cross product] is calculated. This new vector is used as the local Z axis. The orientation of the local Y axis is determined from the local X and Z axes. |
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====Frenet==== |
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This mode uses the local normal vector derived from the path at each element placement. If this vector cannot be determined (for example in the case of a straight segment) a default vector, again the positive Z axis, is used instead. With this vector and the local tangent vector the local coordinate system is determined using the same procedure as in the previous paragraph. |
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====Tangent==== |
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This mode is similar to {{PropertyData|Align Mode}} {{Value|Original}} but includes the possibility to pre-rotate the source object by specifying a {{PropertyData|Tangent Vector}}. |
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===Force Vertical and Vertical Vector=== |
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These properties are only available if {{PropertyData|Align Mode}} is {{Value|Original}} or {{Value|Tangent}}. If {{PropertyData|Force Vertical}} is set to {{TRUE}} the local coordinate system is calculated in a different manner. The {{PropertyData|Vertical Vector}} is used as a fixed normal vector. From this normal vector and the local tangent vector (the local X axis) again a cross product is calculated. But now this vector is used as the local Y axis. The orientation of the local Z axis is determined from the local X and Y axes. |
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Using these properties can be required if one of the edged of the path is (almost) parallel to the default normal of the path. |
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==Properties== |
==Properties== |
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See also: [[property_editor|Property editor]]. |
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A [[Draft_PathArray|PathArray]] is derived from a [[Part_Feature|Part Feature]] ({{incode|Part::Feature}} class), therefore it shares all the latter's properties. In addition to the properties described in [[Part_Feature|Part Feature]], the PathArray has the following properties in the [[property_editor|property editor]]. |
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A Draft PathArray object is derived from a [[Part_Feature|Part Feature]] object and inherits all its properties (with the exception of some View properties that are not inherited by Link arrays). The following properties are additional unless otherwise stated: |
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===Data=== |
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{{TitleProperty|Link}} |
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The properties in this group are only available for Link arrays. See [[Std_LinkMake#Properties|Std LinkMake]] for more information. |
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* {{PropertyData|Scale|Float}} |
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* {{PropertyData|Scale Vector|Vector|Hidden}} |
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* {{PropertyData|Scale List|VectorList}} |
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* {{PropertyData|Visibility List|BoolList|Hidden}} |
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* {{PropertyData|Placement List|PlacementList|Hidden}} |
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* {{PropertyData|Element List|LinkList|Hidden}} |
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* {{PropertyData|_ Link Touched|Bool|Hidden}} |
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* {{PropertyData|_ Child Cache|LinkList|Hidden}} |
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* {{PropertyData|Colored Elements|LinkSubHidden|Hidden}} |
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* {{PropertyData|Link Transform|Bool}} |
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{{TitleProperty|Alignment}} |
{{TitleProperty|Alignment}} |
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* {{PropertyData|Align|Bool}}: if it is {{ |
* {{PropertyData|Align|Bool}}: specifies if the elements in the array are aligned along the path or not. If it is {{FALSE}} all other properties in this group, except {{PropertyData|Extra Translation}}, do not apply and are hidden. |
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* {{PropertyData|Align Mode|Enumeration}}: specifies the align mode, which can be {{Value|Original}}, {{Value|Frenet}} or {{Value|Tangent}}. |
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:{{Emphasis|Note:}} in certain cases the shape will appear flat, in reality it may have moved in the 3D space, so instead of using a flat view, change the view to axonometric. |
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* {{PropertyData|End Offset|Length}}: specifies the length from the end of the path to the last copy. Must be smaller than the length of the path minus the {{PropertyData|Start Offset}}. {{Version|0.21}} |
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* {{PropertyData|Align Mode|Enumeration}}: three modes, {{Value|Original}}, {{Value|Frenet}}, {{Value|Tangent}}. |
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* {{PropertyData|Extra Translation|VectorDistance}}: additional displacement |
* {{PropertyData|Extra Translation|VectorDistance}}: specifies an additional displacement for each element along the path. |
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* {{PropertyData|Force Vertical|Bool}}: |
* {{PropertyData|Force Vertical|Bool}}: specifies whether to override the default normal direction with the value of {{PropertyData|Vertical Vector}}. Only used if {{PropertyData|Align Mode}} is {{Value|Original}} or {{Value|Tangent}}. |
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* {{PropertyData| |
* {{PropertyData|Start Offset|Length}}: specifies the length from the start of the path to the first copy. Must be smaller than the length of the path. {{Version|0.21}} |
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* {{PropertyData| |
* {{PropertyData|Tangent Vector|Vector}}: specifies the alignment vector. Only used if {{PropertyData|Align Mode}} is {{Value|Tangent}}. |
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* {{PropertyData|Vertical Vector|Vector}}: specifies the override for the default normal direction. Only used if {{PropertyData|Vertical Vector}} is {{TRUE}}. |
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{{TitleProperty|Objects}} |
{{TitleProperty|Objects}} |
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* {{PropertyData|Base|LinkGlobal}}: specifies the object to duplicate in the |
* {{PropertyData|Base|LinkGlobal}}: specifies the object to duplicate in the array. |
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* {{PropertyData|Count|Integer}}: specifies the number of |
* {{PropertyData|Count|Integer}}: specifies the number of elements in the array. |
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* {{PropertyData|Expand Array|Bool}}: specifies whether to expand the array in the [[Tree_view|Tree view]] to enable the selection of its individual elements. Only available for Link arrays. |
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* {{PropertyData|Path Object|LinkGlobal}}: specifies the object along which the copies will be distributed. It must contain {{Value|'Edges'}} in its [[Part_TopoShape|Part TopoShape]]; for example, it could be a {{Button|[[File:Draft_Wire.svg|16px]] [[Draft_Wire|Wire]]}} or {{Button|[[File:Draft_BSpline.svg|16px]] [[Draft_BSpline|BSpline]]}}. |
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* {{PropertyData|Fuse|Bool}}: specifies if overlapping elements in the array are fused or not. Not used for Link arrays. {{Version|1.0}} |
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* {{PropertyData|Path Subelements|LinkSubListGlobal}}: specifies the sub-elements (edges) of the {{PropertyData|Path Object}} on which the copies will be created. The copies will be created only on these edges. If this property is empty, the copies will be distributed on the entire {{PropertyData|Path Object}}. |
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* {{PropertyData|Path Object|LinkGlobal}}: specifies the object to be used for the path. It must contain {{Value|Edges}} in its [[Part_TopoShape|Part TopoShape]]. |
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* {{PropertyData|Path Subelements|LinkSubListGlobal}}: specifies a list of edges of the {{PropertyData|Path Object}}. If supplied only these edges are used for the path. |
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== |
===View=== |
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{{TitleProperty|Link}} |
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See also: [https://www.freecadweb.org/api Autogenerated API documentation] and [[FreeCAD Scripting Basics|FreeCAD Scripting Basics]]. |
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The properties in this group, with the exception of the inherited property, are only available for Link arrays. See [[Std_LinkMake#Properties|Std LinkMake]] for more information. |
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The PathArray tool can be used in [[macros|macros]] and from the [[Python|Python]] console by using the following function: |
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* {{PropertyView|Draw Style|Enumeration}} |
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Older call: |
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* {{PropertyView|Line Width|FloatConstraint}} |
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* {{PropertyView|Override Material|Bool}} |
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* {{PropertyView|Point Size|FloatConstraint}} |
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* {{PropertyView|Selectable|Bool}}: this is an inherited property that appears in the Selection group for other arrays |
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* {{PropertyView|Shape Material|Material}} |
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{{TitleProperty|Base}} |
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{{Code|code= |
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path_array = makePathArray(base_object, path_object, count, xlate=None, align=False, pathobjsubs=[]) |
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The properties in this group, with the exception of the inherited property, are only available for Link arrays. See [[Std_LinkMake#Properties|Std LinkMake]] for more information. |
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}} |
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* {{PropertyView|Child View Provider|PersistentObject|Hidden}} |
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* {{PropertyView|Material List|MaterialList|Hidden}} |
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* {{PropertyView|Override Color List|ColorList|Hidden}} |
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* {{PropertyView|Override Material List|BoolList|Hidden}} |
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* {{PropertyView|Proxy|PythonObject|Hidden}}: this is an inherited property. |
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{{TitleProperty|Display Options}} |
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The properties in this group are inherited properties. See [[Part_Feature#Properties|Part Feature]] for more information. |
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* {{PropertyView|Bounding Box|Bool}}: this property is not inherited by Link arrays. |
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* {{PropertyView|Display Mode|Enumeration}}: for Link arrays it can be {{value|Link}} or {{value|ChildView}}. For other arrays it can be: {{value|Flat Lines}}, {{value|Shaded}}, {{value|Wireframe}} or {{value|Points}} |
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* {{PropertyView|Show In Tree|Bool}} |
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* {{PropertyView|Visibility|Bool}} |
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{{TitleProperty|Draft}} |
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* {{PropertyView|Pattern|Enumeration}}: not used. |
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* {{PropertyView|Pattern Size|Float}}: not used. |
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{{TitleProperty|Object style}} |
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The properties in this group are not inherited by Link arrays. |
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==Scripting== |
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See also: [https://freecad.github.io/SourceDoc/ Autogenerated API documentation] and [[FreeCAD Scripting Basics|FreeCAD Scripting Basics]]. |
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To create a path array use the {{incode|make_path_array}} method ({{Version|0.19}}) of the Draft module. This method replaces the deprecated {{incode|makePathArray}} method. |
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New call: |
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{{Code|code= |
{{Code|code= |
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align=False, align_mode="Original", tan_vector=App.Vector(1, 0, 0), |
align=False, align_mode="Original", tan_vector=App.Vector(1, 0, 0), |
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force_vertical=False, vertical_vector=App.Vector(0, 0, 1), |
force_vertical=False, vertical_vector=App.Vector(0, 0, 1), |
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use_link=True) |
use_link=True) |
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}} |
}} |
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* |
* {{incode|base_object}} is the object to be arrayed. It can also be the {{incode|Label}} (string) of an object in the current document. |
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* {{incode|path_object}} is the path object. It can also be the {{incode|Label}} (string) of an object in the current document. |
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* {{incode|count}} is the number of elements in the array. |
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* {{incode|extra}} is a vector that displaces each element. |
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** If {{incode|subelements}} is given, it is a list of edges of {{incode|path_object}}, for example, {{incode|['Edge1', 'Edge2']}}; the copies will be created along this shorter path. |
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* {{incode|subelements}} is a list of edges of {{incode|path_object}}, for example {{incode|["Edge1", "Edge2"]}}. If supplied only these edges are used for the path. |
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* If {{incode|align}} is {{incode|True}} the elements are aligned along the path depending on the value of {{incode|align_mode}}, which can be {{incode|"Original"}}, {{incode|"Frenet"}} or {{incode|"Tangent"}}. |
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* {{incode|tan_vector}} is a unit vector that defines the local tangent direction of the elements along the path. It is used when {{incode|align_mode}} is {{incode|"Tangent"}}. |
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* If {{incode|force_vertical}} is {{incode|True}} {{incode|vertical_vector}} is used for the local Z direction of the elements along the path. It is used when {{incode|align_mode}} is {{incode|"Original"}} or {{incode|"Tangent"}}. |
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* If {{incode|use_link}} is {{incode|True}} the created elements are [[App_Link|App Links]] instead of regular copies. |
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* {{incode|path_array}} is returned with the created array object. |
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Example: |
Example: |
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doc.recompute() |
doc.recompute() |
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}} |
}} |
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==Technical explanation for the Align property== |
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When {{PropertyData|Align}} is {{FALSE}}, the placement of the copied shapes is easy to understand; they are just moved to a different position in their original orientation. |
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[[Image:patharray_NoAlign.png|600px|left|Align false]] |
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{{clear}} |
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{{Caption|Object arranged along a closed path in the original orientation}} |
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When {{PropertyData|Align}} is {{TRUE}}, the positioning of the shapes becomes a bit more complex: |
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# First, Frenet coordinate systems are built on the path: X is tangent, Z is normal, Y is binormal. |
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# Then the original object is copied to every on-path coordinate system, so that the global origin is matched with the on-path coordinate system origin. |
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[[Image:patharray alignment annotated.png|600px|left]] |
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{{clear}} |
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{{Caption|Object arranged along a closed path; description of components and path}} |
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The following images show how the array is produced, depending on which plane the path is. |
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Path on XY Plane: |
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[[Image:patharray_alignment.png|600px|left]] |
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{{clear}} |
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{{Caption|Object arranged along a closed path which is aligned to the XY plane}} |
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Path on XZ Plane: |
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[[Image:patharray_alignment-XZ.png|600px|left]] |
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{{clear}} |
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{{Caption|Object arranged along a closed path which is aligned to the XZ plane}} |
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Path on YZ Plane: |
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[[Image:patharray_alignment-YZ.png|600px|left]] |
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{{clear}} |
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{{Caption|Object arranged along a closed path which is aligned to the YZ plane}} |
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As you reorient the path but not the object, the result is consistent: the object remains aligned to the path the way it was before reorienting the path. |
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{{Emphasis|Editor:}} thank you to user DeepSOIC for this explanation. |
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==Additional alignment modes and options introduced in v0.19== |
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'''Original''' mode (the default) is the historic alignment mode as in version 0.18. |
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It is not really the Frenet alignment. Original mode uses the normal parameter |
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from Draft.getNormal (or the default) as a constant - it does not calculate |
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curve normal. X follows the curve tangent, Y is the normal parameter, Z is |
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X.Cross(Y). |
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'''Tangent''' mode is similar to '''Original''', but includes a rotation to align the |
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Base object's X to the TangentVector before placing copies. After the |
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rotation, Tangent behaves the same as Original. In previous versions this |
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rotation would be performed manually before invoking PathArray. |
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'''Frenet''' mode orients the copies to a coordinate system along the path. X is |
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tangent to curve, Y is curve normal, Z is curve binormal. If a normal can not |
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be computed (ex a straight line), the default is used. |
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The ForceVertical option applies to Original and Tangent modes. When this |
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option is applied, the normal parameter from Draft.getNormal is ignored. X |
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follows the curve tangent, Z is the VerticalVector property and Y is |
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X.Cross(Z). |
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Version 18 cycle chain - Original mode |
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[[Image:patharray_cycleChain.png|600px|left|Align false]] |
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{{clear}} |
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Railway cross ties (sleepers) - Tangent mode + ForceVertical |
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[[Image:patharray_railwayTies.png|600px|left|Align false]] |
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{{clear}} |
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Frenet Mode |
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[[Image:patharray_FrenetMode.png|600px|left|Align false]] |
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{{clear}} |
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|[[Draft_CircularArray|CircularArray]] |
|[[Draft_CircularArray|CircularArray]] |
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|[[Draft_PathLinkArray|PathLinkArray]] |
|[[Draft_PathLinkArray|PathLinkArray]] |
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|[[ |
|[[Draft_Workbench|Draft]] |
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|IconL=Draft_CircularArray.svg |
|IconL=Draft_CircularArray.svg |
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|IconR=Draft_PathLinkArray.svg |
|IconR=Draft_PathLinkArray.svg |
Latest revision as of 09:51, 21 April 2024
|
Системное название |
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Draft PathArray |
Расположение в меню |
Черчение → Массив по направляющей |
Верстаки |
Draft, Arch |
Быстрые клавиши |
Нет |
Представлено в версии |
- |
См. также |
Массив |
Description
The Draft PathArray command creates a regular array from a selected object by placing copies along a path. Use the Draft PathLinkArray command to create a more efficient Link array instead. Except for the type of array that is created, Link array or regular array, the Draft PathLinkArray command is identical to this command.
Both commands can be used on 2D objects created with the Draft Workbench or Sketcher Workbench, but also on many 3D objects such as those created with the Part Workbench, PartDesign Workbench or Arch Workbench.
Draft PathArray
Usage
- Select the object you wish to array.
- Add the path object to the selection. It is also possible to select edges instead. The edges must belong to the same object and they must be connected.
- There are several ways to invoke the command:
- Press the
Path array button.
- Select the Modification → Array tools →
Path array option from the menu.
- Press the
- The array is created.
- Optionally change the properties of the array in the Property editor.
Alignment
The alignment of the elements in a Draft PathArray depends on the properties of the array and the orientation of the source object. The position of the source object is ignored: for the purpose of the array the x
, y
and z
are set to 0
. If the ДанныеAlign property of the array is set to false
the orientation of the array elements is identical to that of the source object. If it is set to true
the X axis of the local coordinate system of each element placement is tangent to the path. The Y and Z axes of the local coordinate systems depend on the ДанныеAlign Mode property of the array. Other array properties involved in the alignment include ДанныеTangent Vector, ДанныеForce Vertical and ДанныеVertical Vector.
3 arrays based on the same non-planar path. From left to right: Align is false, Align is true with Align Mode Original and Align is true with Align Mode Frenet
.
Align Mode
Three modes are available:
Original
This mode comes closest to the single ДанныеAlign Mode available in version 0.18. It relies on a fixed normal vector. If the path is planar this vector is perpendicular to the plane of the path, else a default vector, the positive Z axis, is used. From this normal vector and the local tangent vector (the local X axis) a cross product is calculated. This new vector is used as the local Z axis. The orientation of the local Y axis is determined from the local X and Z axes.
Frenet
This mode uses the local normal vector derived from the path at each element placement. If this vector cannot be determined (for example in the case of a straight segment) a default vector, again the positive Z axis, is used instead. With this vector and the local tangent vector the local coordinate system is determined using the same procedure as in the previous paragraph.
Tangent
This mode is similar to ДанныеAlign Mode Original
but includes the possibility to pre-rotate the source object by specifying a ДанныеTangent Vector.
Force Vertical and Vertical Vector
These properties are only available if ДанныеAlign Mode is Original
or Tangent
. If ДанныеForce Vertical is set to true
the local coordinate system is calculated in a different manner. The ДанныеVertical Vector is used as a fixed normal vector. From this normal vector and the local tangent vector (the local X axis) again a cross product is calculated. But now this vector is used as the local Y axis. The orientation of the local Z axis is determined from the local X and Y axes.
Using these properties can be required if one of the edged of the path is (almost) parallel to the default normal of the path.
Properties
See also: Property editor.
A Draft PathArray object is derived from a Part Feature object and inherits all its properties (with the exception of some View properties that are not inherited by Link arrays). The following properties are additional unless otherwise stated:
Data
Link
The properties in this group are only available for Link arrays. See Std LinkMake for more information.
- ДанныеScale (
Float
) - Данные (Hidden)Scale Vector (
Vector
) - ДанныеScale List (
VectorList
) - Данные (Hidden)Visibility List (
BoolList
) - Данные (Hidden)Placement List (
PlacementList
) - Данные (Hidden)Element List (
LinkList
) - Данные (Hidden)_ Link Touched (
Bool
) - Данные (Hidden)_ Child Cache (
LinkList
) - Данные (Hidden)Colored Elements (
LinkSubHidden
) - ДанныеLink Transform (
Bool
)
Alignment
- ДанныеAlign (
Bool
): specifies if the elements in the array are aligned along the path or not. If it isfalse
all other properties in this group, except ДанныеExtra Translation, do not apply and are hidden. - ДанныеAlign Mode (
Enumeration
): specifies the align mode, which can beOriginal
,Frenet
orTangent
. - ДанныеEnd Offset (
Length
): specifies the length from the end of the path to the last copy. Must be smaller than the length of the path minus the ДанныеStart Offset. introduced in version 0.21 - ДанныеExtra Translation (
VectorDistance
): specifies an additional displacement for each element along the path. - ДанныеForce Vertical (
Bool
): specifies whether to override the default normal direction with the value of ДанныеVertical Vector. Only used if ДанныеAlign Mode isOriginal
orTangent
. - ДанныеStart Offset (
Length
): specifies the length from the start of the path to the first copy. Must be smaller than the length of the path. introduced in version 0.21 - ДанныеTangent Vector (
Vector
): specifies the alignment vector. Only used if ДанныеAlign Mode isTangent
. - ДанныеVertical Vector (
Vector
): specifies the override for the default normal direction. Only used if ДанныеVertical Vector istrue
.
Objects
- ДанныеBase (
LinkGlobal
): specifies the object to duplicate in the array. - ДанныеCount (
Integer
): specifies the number of elements in the array. - ДанныеExpand Array (
Bool
): specifies whether to expand the array in the Tree view to enable the selection of its individual elements. Only available for Link arrays. - ДанныеFuse (
Bool
): specifies if overlapping elements in the array are fused or not. Not used for Link arrays. introduced in version 1.0 - ДанныеPath Object (
LinkGlobal
): specifies the object to be used for the path. It must containEdges
in its Part TopoShape. - ДанныеPath Subelements (
LinkSubListGlobal
): specifies a list of edges of the ДанныеPath Object. If supplied only these edges are used for the path.
View
Link
The properties in this group, with the exception of the inherited property, are only available for Link arrays. See Std LinkMake for more information.
- ВидDraw Style (
Enumeration
) - ВидLine Width (
FloatConstraint
) - ВидOverride Material (
Bool
) - ВидPoint Size (
FloatConstraint
) - ВидSelectable (
Bool
): this is an inherited property that appears in the Selection group for other arrays - ВидShape Material (
Material
)
Base
The properties in this group, with the exception of the inherited property, are only available for Link arrays. See Std LinkMake for more information.
- Вид (Hidden)Child View Provider (
PersistentObject
) - Вид (Hidden)Material List (
MaterialList
) - Вид (Hidden)Override Color List (
ColorList
) - Вид (Hidden)Override Material List (
BoolList
) - Вид (Hidden)Proxy (
PythonObject
): this is an inherited property.
Display Options
The properties in this group are inherited properties. See Part Feature for more information.
- ВидBounding Box (
Bool
): this property is not inherited by Link arrays. - ВидDisplay Mode (
Enumeration
): for Link arrays it can beLink
orChildView
. For other arrays it can be:Flat Lines
,Shaded
,Wireframe
orPoints
- ВидShow In Tree (
Bool
) - ВидVisibility (
Bool
)
Draft
- ВидPattern (
Enumeration
): not used. - ВидPattern Size (
Float
): not used.
Object style
The properties in this group are not inherited by Link arrays.
Scripting
See also: Autogenerated API documentation and FreeCAD Scripting Basics.
To create a path array use the make_path_array
method (introduced in version 0.19) of the Draft module. This method replaces the deprecated makePathArray
method.
path_array = make_path_array(base_object, path_object,
count=4, extra=App.Vector(0, 0, 0), subelements=None,
align=False, align_mode="Original", tan_vector=App.Vector(1, 0, 0),
force_vertical=False, vertical_vector=App.Vector(0, 0, 1),
use_link=True)
base_object
is the object to be arrayed. It can also be theLabel
(string) of an object in the current document.path_object
is the path object. It can also be theLabel
(string) of an object in the current document.count
is the number of elements in the array.extra
is a vector that displaces each element.subelements
is a list of edges ofpath_object
, for example["Edge1", "Edge2"]
. If supplied only these edges are used for the path.- If
align
isTrue
the elements are aligned along the path depending on the value ofalign_mode
, which can be"Original"
,"Frenet"
or"Tangent"
. tan_vector
is a unit vector that defines the local tangent direction of the elements along the path. It is used whenalign_mode
is"Tangent"
.- If
force_vertical
isTrue
vertical_vector
is used for the local Z direction of the elements along the path. It is used whenalign_mode
is"Original"
or"Tangent"
. - If
use_link
isTrue
the created elements are App Links instead of regular copies. path_array
is returned with the created array object.
Example:
import FreeCAD as App
import Draft
doc = App.newDocument()
p1 = App.Vector(500, -1000, 0)
p2 = App.Vector(1500, 1000, 0)
p3 = App.Vector(3000, 500, 0)
p4 = App.Vector(4500, 100, 0)
spline = Draft.make_bspline([p1, p2, p3, p4])
obj = Draft.make_polygon(3, 500)
path_array = Draft.make_path_array(obj, spline, 6)
doc.recompute()
wire = Draft.make_wire([p1, -p2, -p3, -p4])
path_array2 = Draft.make_path_array(obj, wire, count=3, extra=App.Vector(0, -500, 0), subelements=["Edge2", "Edge3"], align=True, force_vertical=True)
doc.recompute()
- Drafting: Line, Polyline, Fillet, Arc, Arc by 3 points, Circle, Ellipse, Rectangle, Polygon, B-spline, Cubic Bézier curve, Bézier curve, Point, Facebinder, ShapeString, Hatch
- Annotation: Text, Dimension, Label, Annotation styles, Annotation scale
- Modification: Move, Rotate, Scale, Mirror, Offset, Trimex, Stretch, Clone, Array, Polar array, Circular array, Path array, Path link array, Point array, Point link array, Edit, Subelement highlight, Join, Split, Upgrade, Downgrade, Wire to B-spline, Draft to sketch, Set slope, Flip dimension, Shape 2D view
- Draft Tray: Select plane, Set style, Toggle construction mode, AutoGroup
- Snapping: Snap lock, Snap endpoint, Snap midpoint, Snap center, Snap angle, Snap intersection, Snap perpendicular, Snap extension, Snap parallel, Snap special, Snap near, Snap ortho, Snap grid, Snap working plane, Snap dimensions, Toggle grid
- Miscellaneous: Apply current style, Layer, Manage layers, Add a new named group, Move to group, Select group, Add to construction group, Toggle normal/wireframe display, Create working plane proxy, Heal, Show snap toolbar
- Additional: Constraining, Pattern, Preferences, Import Export Preferences, DXF/DWG, SVG, OCA, DAT
- Context menu:
- Layer container: Merge layer duplicates, Add new layer
- Layer: Activate this layer, Select layer contents
- Text: Open hyperlinks
- Wire: Flatten
- Working plane proxy: Write camera position, Write objects state
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