Assembly3 ConstraintMultiParallel: Difference between revisions

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(Linear -> straight. Correct name in GuiCommand. Icon with command name is missing. Minor stuff.)
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{{Docnav
{{Docnav
|[[Assembly3_ConstraintSameOrientation|Same orientation]]
|[[Assembly3_ConstraintSameOrientation|Same orientation]]
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{{GuiCommand
{{GuiCommand
|Name=Assembly3 ConstraintMultiParallel
|Name=Assembly3 ConstraintMultiParallel
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}}


== Description ==
== Description == <!--T:3-->


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This tool builds a link between two or more objects of an assembly and matches their orientation. The selected elements of each object or more precise their implicit coordinate systems (ICS) are used to position one object to another.
This tool builds a link between two or more objects of an assembly and matches their orientation. The selected elements of each object or more precise their implicit coordinate systems (ICS) are used to position one object to another.


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Assuming the first object is already locked in place by the [[Image:Assembly_ConstraintLock.svg‎‎|24px]] [[Assembly3_ConstraintLock|Lock constraint]] then the following objects are moved to positions where all z-axes point in the same direction i.e. all z-axes are parallel.
Assuming the first object is already locked in place by the [[Image:Assembly_ConstraintLock.svg‎‎|24px]] [[Assembly3_ConstraintLock|Lock constraint]] then the following objects are moved to positions where all z-axes point in the same direction i.e. all z-axes are parallel.


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The offset of their origins in x-, y- and z-direction and the angles between the x-axes (and y-axes as well) are not defined. Related to the first object the following objects can still move along the x-, y- and z-axis and spin around the z-axis. This is leaving 4 degrees of freedom (DOFs) for each link unconstrained.
The offset of their origins in x-, y- and z-direction and the angles between the x-axes (and y-axes as well) are not defined. Related to the first object the following objects can still move along the x-, y- and z-axis and spin around the z-axis. This is leaving 4 degrees of freedom (DOFs) for each link unconstrained.


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The constraint accepts straight edges and planar faces, which become parallel.
The constraint accepts straight edges and planar faces, which become parallel.


== Usage ==
== Usage == <!--T:8-->


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# Place two or more objects into an assembly.
# Place two or more objects into an assembly.
# Select one straight edge element or one planar face element of each object.
# Select one straight edge element or one planar face element of each object.
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{{Docnav
{{Docnav
|[[Assembly3_ConstraintSameOrientation|Same orientation]]
|[[Assembly3_ConstraintSameOrientation|Same orientation]]

Revision as of 09:46, 10 May 2021

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Assembly3 ConstraintMultiParallel

Menu location
None
Workbenches
Assembly3
Default shortcut
None
Introduced in version
-
See also
None

Description

This tool builds a link between two or more objects of an assembly and matches their orientation. The selected elements of each object or more precise their implicit coordinate systems (ICS) are used to position one object to another.

Assuming the first object is already locked in place by the Lock constraint then the following objects are moved to positions where all z-axes point in the same direction i.e. all z-axes are parallel.

The offset of their origins in x-, y- and z-direction and the angles between the x-axes (and y-axes as well) are not defined. Related to the first object the following objects can still move along the x-, y- and z-axis and spin around the z-axis. This is leaving 4 degrees of freedom (DOFs) for each link unconstrained.

The constraint accepts straight edges and planar faces, which become parallel.

Usage

  1. Place two or more objects into an assembly.
  2. Select one straight edge element or one planar face element of each object.
  3. Press the Multi parallel button.