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Found 12 translations.
Name | Current message text |
---|---|
h Deutsch (de) | * [[File:Sketcher_ConstrainSnellsLaw.svg|32px]] [[Sketcher ConstrainSnellsLaw/de|Lichtbrechung (nach Snellius-Gesetz) festlegen]]: Legt zwei Linien so fest, dass sie der Lichtbrechung entsprechen, die beim Passieren einer Grenzfläche auftritt. |
h English (en) | * [[File:Sketcher_ConstrainSnellsLaw.svg|32px]] [[Sketcher_ConstrainSnellsLaw|Refraction (Snell's law)]]: Constrains two lines to follow the law of refraction of light as it penetrates through an interface. |
h español (es) | * [[File:Sketcher_ConstrainSnellsLaw.svg|32px]] [[Sketcher_ConstrainSnellsLaw/es|Ley de Snell]]: restringe dos líneas para obedecer una ley de refracción para simular la luz que pasa a través de una interfaz. |
h français (fr) | * [[File:Sketcher_ConstrainSnellsLaw.svg|32px]] [[Sketcher_ConstrainSnellsLaw/fr|Contrainte de réfraction]] : contraint deux lignes à suivre la loi de réfraction de la lumière lorsqu'elle pénètre à travers une interface. |
h italiano (it) | * [[File:Sketcher_ConstrainSnellsLaw.svg|32px]] [[Sketcher_ConstrainSnellsLaw/it|Rifrazione (legge di Snell)]]: Crea un vincolo di rifrazione tra due linee per simulare secondo la Legge di Snell un raggio di luce che attraversa un'interfaccia. |
h polski (pl) | * [[File:Sketcher_ConstrainSnellsLaw.svg|32px]] [[Sketcher_ConstrainSnellsLaw/pl|Wiązanie refrakcji] (prawo Snell'a)]: Wiąże dwie linie zgodnie z prawem załamania światła, aby symulować światło przechodzące przez interfejs. |
h português do Brasil (pt-br) | * [[File:Sketcher_ConstrainSnellsLaw.svg|32px]] [[Sketcher_ConstrainSnellsLaw/pt-br|A Lei de Snell]]: Restringe duas linhas à obediência a uma lei de refração, para simular a luz que passa por uma interface. |
h română (ro) | * [[Image:Constraint_SnellsLaw.png|32px]] [[Sketcher ConstrainSnellsLaw|Snell's Law]]: Constrânge două linii pentru a se supune unei legi de refracție pentru a simula lumina care traversează o interfață. {{Version|0.15}} |
h русский (ru) | * [[File:Sketcher_ConstrainSnellsLaw.svg|32px]] [[Sketcher_ConstrainSnellsLaw/ru|Ограничение преломления (Закон Снеллиуса)]]: Ограничивает две линии по закону преломления света. Моделирует свет, проходящий через границу раздела сред. |
h slovenčina (sk) | * [[File:Sketcher_ConstrainSnellsLaw.svg|32px]] [[Sketcher_ConstrainSnellsLaw|Snellov zákon]]: Zaväzbí dve čiary tak, aby dodržiavali zákon lomu a simulovali prechod svetla cez optické rozhranie. |
h Türkçe (tr) | * [[Image:Constraint_SnellsLaw.png|32px]] [[Sketcher ConstrainSnellsLaw/tr|Snell yasası]]:Bir arayüzden geçen ışığı simüle etmek için bir kırılma yasasına uymak için iki satır kısıtlar. {{Version|0.15}} |
h 中文(中国大陆) (zh-cn) | * [[Image:Constraint_SnellsLaw.png|32px]] [[Sketcher ConstrainSnellsLaw|Snell's Law]]: 约束两条线服从折射定律来模拟通过界面的光。{{Version|0.15}} |