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Found 5 translations.

NameCurrent message text
 h Deutsch (de)[[Image:HolderTop2-2.png|Skizze der Skelettgeometrie|thumb|right|400px]]
Erstelle im PartDesign Arbeitsbereich ein neues Teil. Benenne den standardmäßig erstellten Körper in Skeleton um. Dieser Körper ist wahrscheinlich bereits aktiviert, was du an der blauen Hintergrundfarbe im Formelementebaum erkennen kannst. Erstelle eine neue Skizze auf der YZ Ebene, die den Umriss der Welle, des Lagers und der Dichtungsringe enthält. Nachdem du die Skizze fertiggestellt hast, erstelle daraus ein Rotations Formelement. Dieses Skelettformelement wird später dazu verwendet, die reale Geometrie darauf zu beziehen. Das bedeutet, dass du, wenn du irgendwelche Bemaßungen ändern möchtest, nur die Bemaßungen des Skelettformelements anpassen musst, und der Rest des Teils wird entsprechend aktualisiert.
[[Image:HolderTop2-2-1.jpg|Die Skelettgeometrie|thumb|right|400px]]
 h English (en)[[Image:HolderTop2-2.png|Sketch of the skeleton geometry|thumb|right|400px]]
Create a new part in the PartDesign workbench. Rename the Body that is created by default to Skeleton. This Body is probably activated already, which you can see by the blue background colour in the feature tree. Create a new sketch on the YZ plane containing the outline of the shaft, bearing and sealing rings. After finishing the sketch, make a revolution feature from it. This skeleton feature will later be used to reference the real geometry to it. This means that if you want to change any dimensions, all you need to do is adjust the skeleton feature's dimensions and the rest of the part will update accordingly.
[[Image:HolderTop2-2-1.jpg|The skeleton geometry|thumb|right|400px]]
 h français (fr)[[Image: HolderTop2-2.png | Croquis de la géométrie du squelette | thumb | right | 400px]] Créer une nouvelle pièce dans l'atelier de Conception de Pièce. Renommez le Corps qui est créé par défaut pour  l'Ossature. Cet organe est probablement déjà activé,  vous pouvez voir par la couleur de fond bleu dans l'arborescence. Créer une nouvelle esquisse sur le plan YZ contenant le contour de l'arbre, du roulements et bagues d'étanchéité. Après avoir terminé l'esquisse, faites une fonction de révolution de celle-ci. Cette fonction squelette sera ensuite utilisé pour référencer la géométrie réelle à celle-ci. Cela signifie que si vous souhaitez modifier les dimensions, tout ce que vous devez faire est d'ajuster les dimensions de la fonction  squelette et le reste de la pièce se mettra à jour en conséquence. [[Image: HolderTop2-2-1.jpg | La géométrie de l'ossature | thumb | right | 400px]]
 h italiano (it)[[Image:HolderTop2-2.png|Sketch della geometria scheletro|thumb|right|400px]]
Creare una nuova parte nell'ambiente PartDesign. Rinominare il corpo da come  viene creato per impostazione predefinita in "Skeleton". Questo corpo probabilmente è già attivato, cosa che si può vedere dallo sfondo blu nell'albero delle proprietà. Creare un nuovo schizzo sul piano YZ contenente il contorno dell'albero, i cuscinetti e gli anelli di tenuta. Dopo aver terminato lo schizzo, eseguire con esso una operazione di rivoluzione. Questa funzione "Scheletro" sarà utilizzata successivamente come riferimento per la geometria reale. In questo modo se si desidera modificare le dimensioni, basta regolare le dimensioni della funzione scheletro e il resto della parte viene aggiornato di conseguenza.
[[Image:HolderTop2-2-1.jpg|La geometria scheletro|thumb|right|400px]]
 h română (ro)[[Image:HolderTop2-2.png|Sketch of the skeleton geometry|thumb|right|400px]]
Create a new part in the PartDesign workbench. Rename the Body that is created by default to Skeleton. This Body is probably activated already, which you can see by the blue background colour in the feature tree. Create a new sketch on the YZ plane containing the outline of the shaft, bearing and sealing rings. After finishing the sketch, make a revolution feature from it. This skeleton feature will later be used to reference the real geometry to it. This means that if you want to change any dimensions, all you need to do is adjust the skeleton feature's dimensions and the rest of the part will update accordingly.
[[Image:HolderTop2-2-1.jpg|The skeleton geometry|thumb|right|400px]]