All translations

Enter a message name below to show all available translations.

Message

Found 5 translations.

NameCurrent message text
 h Deutsch (de)# Wechsle zum [[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench/de|PartDesignArbeitsbereich]].
# Drücke  {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body/de|PartDesign Körper]]}}.
# Drücke {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch|PartDesign NeueSkizze]]}}, um eine neue [[Sketch/de|Skizze]] zu erstellen.
# Erstelle einen geschlossenen Draht und verwende dann {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/de|PartDesign Polster]]}} um die Skizze zu extrudieren und einen ersten Volumenkörper zu erzeugen. Dieser Anfangs Volumenkörper ist das anfängliche Formelement.
# Füge weitere Skizzen und Polster hinzu, und verwende andere Werkzeuge des [[PartDesign_Workbench/de|PartDesign Arbeitsbereichs]], um den ursprünglichen Volumenkörper zu ändern und umzuwandeln. Jeder dieser Schritte entspricht den Formelementen der [[Body/de|Körper]].
# Alternativ können primitive Objekte wie {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox/de|PartDesign Hinzuzufügender Quader]]}} und {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]] [[PartDesign_SubtractiveCylinder/de|PartDesign Abzuziehender Zylinder]]}}. Jede Anzahl von hinzuzufügenden und abzuziehenden Schritten sind Formelemente, die zur Erzeugung eines Endvolumens verwendet werden.
 h English (en)# Switch to the [[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench|PartDesign Workbench]].
# Press {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body|PartDesign Body]]}}.
# Press {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch|PartDesign NewSketch]]}} to create a new [[Sketch|Sketch]].
# Create a closed wire, and then use {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}} to extrude the sketch, and create an initial solid. This initial solid is the initial Feature.
# Add more sketches and pads, and use other tools of the [[PartDesign_Workbench|PartDesign Workbench]] to modify and transform the initial solid. Each of these steps correspond to Features of the [[Body|Body]].
# Alternatively, add primitive objects, like {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox|PartDesign Additive box]]}} and {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]] [[PartDesign_SubtractiveCylinder|PartDesign Subtractive cylinder]]}}. Any number of additive and subtractive steps are Features that are used to create a final volume.
 h français (fr)# Basculez vers l'[[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench/fr|Atelier PartDesign]].
# Appuyez sur {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body/fr|PartDesign Corps]]}}.
# Appuyez sur le bouton {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch/fr|PartDesign Nouvelle esquisse]]}} pour créer une nouvelle [[Sketch/fr|Esquisse]].
# Créez un fil fermé, puis utilisez le bouron {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/fr|PartDesign Protrusion]]}} pour extruder l'esquisse et créer un solide initial. Ce solide initial est la fonction initiale.
# Ajoutez plus d'esquisses et de tampons et utilisez d'autres outils de l'[[PartDesign_Workbench/fr|atelier PartDesign]] pour modifier et transformer le solide initial. Chacune de ces étapes correspond aux Caractéristiques du [[Body/fr|Corps]].
# Alternativement, ajoutez des objets primitifs, comme {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox/fr|PartDesign Cube additif]]}} et {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]] [[PartDesign_SubtractiveCylinder/fr|PartDesign Cylindre soustractif]]}}. Un nombre quelconque d'étapes additives et soustractives sont des fonctionnalités utilisées pour créer un volume final.
 h italiano (it)# Passare a [[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench/it|PartDesign]].
# Premere {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body/it|Crea un corpo]]}}.
# Premere {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch/it|Crea uno schizzo]]}} per creare un nuovo [[Sketch/it|Schizzo]].
# Creare una figura chiusa, quindi utilizzare {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/it|Estrusione]]}} per estrudere lo schizzo e creare un solido iniziale. Questo solido iniziale è la Feature iniziale.
# Aggiungere altri schizzi e pad e utilizzare gli altri strumenti di [[PartDesign_Workbench/it|PartDesign]] per modificare e trasformare il solido iniziale. Ciascuno di questi passaggi corrisponde alle Feature del [[Body/it|Corpo]].
# In alternativa, aggiungere oggetti primitivi, come {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox/it|Cubo additivo]]}} e {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]] [[PartDesign_SubtractiveCylinder/it|Cilindro sottrattivo]]}}. Tutti i passaggi additivi e sottrattivi inseriscono feature utilizzate per creare un volume finale.
 h polski (pl)# Przełącz się do środowiska pracy [[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench/pl|Projekt Części]].
# Naciśnij przycisk {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body/pl|Utwórz Zawartość]]}}.
# Naciśnij przycisk {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch/pl|Utwórz szkic]]}}, aby utworzyć nowy  [[Sketch/pl|Szkic]].
# Utwórz zamkniętą polilinię, a następnie użyj narzędzia {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/pl|Wyciągnij]]}} do wyciągnięcia szkicu i utworzenia początkowej bryły. Ta początkowa bryła jest początkową Cechą.
# Dodaj więcej szkiców i podkładek oraz użyj innych narzędzi środowiska pracy [[PartDesign_Workbench/pl|Projekt Części]], aby zmodyfikować i przekształcić bryłę początkową. Każdy z tych kroków odpowiada cechom [[Body/pl|Zawartości]].
# Alternatywnie, dodaj obiekty pierwotne, takie jak {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox/pl|Addytywny prostopadłościan]]}} i {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]] [[PartDesign_SubtractiveCylinder/pl|Subtraktywny walec]]}}. Dowolna liczba kroków dodawania i odejmowania to funkcje, które są używane do utworzenia ostatecznej objętości.