Part Revolve
Part Revolve |
Menu location |
---|
Part → Revolve |
Workbenches |
Part |
Default shortcut |
None |
Introduced in version |
- |
See also |
None |
Description
Revolves the selected object around a given axis. The following shape types are allowed, and lead to the listed output shapes (See Notes for exceptions):
Input shape | Output shape |
---|---|
Vertex | Edge |
Edge | Face |
Wire | Shell |
Face | Solid |
Shell | Compound solid (Compsolid) |
Solids or compound solids are not allowed as input shapes. Normal compounds are currently not allowed, too. Future versions will check the actual shape type of compound objects.
The Angle argument specifies how far the object is to be turned. The coordinates move the origin of the axis of revolving, relative to the origin of the coordinate system.
If you select a user defined axis, the numbers define the direction of the revolving axis with respect to the coordinate system: If the Z coordinate is 0 and the Y and X coordinate are non-zero, then the axis will lie in the X-Y-plane. Its angle is such that its tangent is the ratio of the given X and Y coordinates.
Notes
- If the object to revolve intersects with an axis that is used for rotation, the operation may fail. For example a line (or circle) that intersects the x-axis cannot be revolved around the x-axis.
- If Revolve is performed using an axis that intersects the face to rotate, and you want to create a solid, the result might be invalid. This can happen for various reasons, self-intersection, direction, etc.
- Primitives: Box, Cylinder, Sphere, Cone, Torus, Tube, Create primitives, Shape builder
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