PartDesign AdditiveCylinder
|
Menu location |
---|
Part Design → Create an additive primitive → Additive Cylinder |
Workbenches |
PartDesign |
Default shortcut |
None |
Introduced in version |
0.17 |
See also |
PartDesign CompPrimitiveAdditive |
Description
Inserts a primitive cylinder in the active Body as the first feature, or fuses it to the existing feature(s).
Usage
- Press the
Additive Cylinder button. Note: the Additive Cylinder is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get to the Cylinder button, click on the down arrow besides the visible icon and select Additive cylinder in the menu.
- Set the Primitive parameters and Attachment.
- Click OK.
- A Cylinder feature appears under the active Body.
Options
The Cylinder can be edited after its creation in two ways:
- Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
- Via the Property editor.
Properties
- DataAttachment: defines the attachment mode as well as the Attachment Offset. See Part Attachment.
- DataLabel: label given to the Cylinder object. Change to suit your needs.
- DataRadius: the radius value of the cylinder.
- DataAngle: angle of rotation of the cross section (360 degrees forms a full cylinder).
- DataHeight: the length of the cylinder along its axis.
- Structure tools: Part, Group
- Helper tools: Create body, Create sketch, Edit sketch, Map sketch to face
- Modeling tools
- Datum tools: Create a datum point, Create a datum line, Create a datum plane, Create a local coordinate system, Create a shape binder, Create a sub-object(s) shape binder, Create a clone
- Additive tools: Pad, Revolution, Additive loft, Additive pipe, Additive helix, Additive box, Additive cylinder, Additive sphere, Additive cone, Additive ellipsoid, Additive torus, Additive prism, Additive wedge
- Subtractive tools: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive helix, Subtractive box, Subtractive cylinder, Subtractive sphere, Subtractive cone, Subtractive ellipsoid, Subtractive torus, Subtractive prism, Subtractive wedge
- Transformation tools: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform, Scaled
- Dress-up tools: Fillet, Chamfer, Draft, Thickness
- Boolean: Boolean operation
- Extras: Migrate, Sprocket, Involute gear, Shaft design wizard
- Context menu: Set tip, Move object to other body, Move object after other object, Appearance, Color per face
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- Getting started
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